I always had better luck without it, but I've never seen another person on the internet or off agree with me. It turns the game into "I have these three tag skills that are at all useful" when without it you have a host of 50% and 40% skills without even putting anything into them. You get enough in your prime stats to make it look attractive, more AP, more qualifications for this and that.īut your traits measuring your actual interaction with the entire rest of the game world are immeasurably crippled. damage per turn(assuming start with full clip)Īrmed with a Pulse Pistol, my character soloed a Behemoth. Combining these figures with the average damage of these weapons produces these results= With the Laser pistol or Plasma pistol, you can fire the occasional 12 shots per turn. With both Action Boy perks and a revolver, this allows for 10 shots per turn (2 APs are used for reloading). Its BRoF that completes the build.Įarly on use revolvers, later use Energy pistols in both cases, AP cost for firing is reduced to 1 AP. Maxed Intelligence and Agility, average Strength and Charisma, whatever else.Īnything, but take Bonus Rate of Fire and Action Boy ASAP. I believe these skills are a good mix, atleast for me, I have never really used luck in a fallout game and endurance i would leave low to improve other stats so that i can gain more abilities.I have discovered during my latest play-through of Fallout Tactics an almost unbeatable build. And as a mercenary your not stuck to a group, or stuck to rules that says what you can/cannot do. I chose the mercenary path because i like the theme, the exploration and danger, earning a reputation and becoming more skilled as time moves on. If im playing male i try to wear a trench coat/duster if i can because i like the look. If im playing a Female character i try to go for dark colours with slim suits like an assassin. I normally try to play a mercenary with many skills so im not trapped to one option. Uses frag grenades and mines too, mainly for trapsįirst try of this i went into too much detail, so here it is compressed down Weapons - That gun mainly, though keeps a Bowie Knife or Chance's knife for backup. Mainy the Mad Max armor from Heroes of the apocalypse, though others too if needed Mainly things that are in his interest, though if he can lend a hand he will, so long as it doesn't require him to go too far out of his way.Īrmor - Light Armor. Karma - Neutral, though swayed more to Good. He doesn't really tend to use heavy weapons or Rifles that much Mainly perks that augment things like Pistols, vats and Melee too. I've had my Special changed a lot by perks and extras like Bobbleheads so that's just an estimateĬan't remember all the others. Strength was somewhat higher than regular. Specials I can't remember fully from the start, but they were heavily geared toward Agility and Perception, because my character focused on Stealth and Gun skills. » (Fo4) fo76 Steel Dawn Weapons and Armor ports » Dragbody FO4 Power Armor & Modded Companions » Who is your most hated Character in Fallout? » Viva New Vegas conflicting with Dragbody?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |